Ghislaine Koster

I am a third year Game Design student specializing in level design. This portfolio shares my process, iterations, and growth toward a studio role.

PROJECTS

University Student Projects

Cathedral of the Damned

Quake inspired Level Design Project

Role: Level Designer
Engine: Unreal Engine 5
Duration: 25 September – 31 October 2025
Platform: PC
Project Type: Student project / Level Design
Genre: First person shooter
Tools: Unreal Engine 5, CubeGrid, Miro, Procreate, Perforce
Status: Playable blockout

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